GuildMag, the unofficial Guild Wars magazi
ne
Lore | Page 32/50
By dr
axynnic
Those simply passing by will have only vie
wed the entrance
– a wall constructed across a gap in the mountains contain-
ing a gate, ramp, and platform arrangement in simi
lar styl
e
to the jungle temple of Balthaz
ar, flanked by two columns
rising over the wall. Those stopping to enter – whe
ther out
of curiosity or to take refuge from the elements or the
in-
habitants of the pass – are greeted by a long, walled pas
sage, rows of columns rising on e
ither side.
Continuing along the
passage and over a gentle ridge re-
veals a hidden dell surrounded by rocky cliffs, a lon
e
pine
standing in defiance of the chill and snow. Only by pee
ring
around the crook in this blending of architec
ture an
d geog-
raphy can a statue
of Grenth be observed, reve
aling to
whom this place
is dedicated. Cable
s leading from three
columns rising ove
r the far cliff to a single column over the
inside cliff serve some unknown architectural,
artistic, or
inside cliff serve some unknown architectural,
artistic, or
ceremonial purpose
.
While Grenth is viewed as a dark figure in our pantheon,
his role is a necessary one. It’s n
ot ju
st that
he stand
s be-
tween us and the much harsher ju
dgemen
ts that wo
uld be
given out to us by his predecessor, although in do
in
g so
he
grants us a life after death for as long as he
maintains hi
s
power. However, there must be someon
e to
stand
for
those things that mortals gene
rally prefer not to consider.
Furthermore, while his judgements may be
stern, such
Furthermore, while his judgements may be
stern, such
sternness is required – for what incentive would it provide
to behave properly in this world if the judge
of the next
was not one to be feared
by the guilty?
ing the records are typically writers of play
s and poems,
with death and honouring of the dead b
ein
g co
mmo
n
themes. Located on the southern edge of Moro
stav
Trail,
the Durheim Archives are often the first Kurzick h
ouse to
fall when the Luxon nation is asce
ndant – it is perhaps for-
tunate, then, that the Luxons have not despoiled the re
-
cords, whether out of respect or of fear for Grenth’s
wrath
.
Off the shores of Cantha, the best-known of
co
nstru
ctions
dedicated to Grenth were the catacombs of Ashford
Abbey, home to multiple shrines of Grenth winding unde
r-
neath much of Ascalon. Like
most of Ascalon, the abbey
was devastated during the Searing, and if any of the ne
t-
work survived intact, none of the known entrances su
r-
vived the bombardment – Gwen reported passing thro
ugh
a set of catacombs in her escape from the charr, but given
the distance it is unlike
ly that these were linked. Unfortu-
nately, while the ghosts and re
stless spirits that had inhab-
ited the catacombs we
re sealed within,
the gar
goyles
somehow escaped and now infest the ruins of Ascalon’
s
abandoned ci
ties
an
d t
owns.
Like the temple to Balthaz
ar (se
e my previous wor
k on tha
t
deity) en route to the Falls, there is also a large and myste-
rious structure
dedicated to Grenth with which travellers
crossing the notorious Lornar’s Pass may be famili
ar. Those
dead is granted to the Envoys. While it is unclear wh
et
her
they are trul
y servants of Grenth or whether they are em-
ployed by the gods as a group, the Envoys are powerful
souls who committed gre
at crimes in life, but whom the
gods deemed worthy of the oppo
rt
unity for redemp
tion
. It
is unknown what term of service may be required,
but
Shiro had presumably se
rved for at least two centuries
before making his bid to return to life,
nearl
y destroying
before making his bid to return to life,
nearl
y destroying
Cantha in the process and resultin
g
in
his sou
l b
eing cast
into the Realm of Torment… where, in an apparent
failure
of judgement by the other Envoys, Shiro was made one of
the generals of the fallen god Abadd
on
.
The creation of Grentches, Grenth’s minions in see
king to
ruin the joy of the Winte
rsday festival, is one of the
darker
elements of Grenth’s service. A potion is brewe
d from ter-
mites, swamp gunk, garlic, and unwashe
d socks and em-
powered with the words “Stink! Stank! Stunk!” befo
re
being given to an unsuspecting victim. On consumption,
the potion shrinks the victim’s heart three sizes, transform-
ing them into a Grentch to spread mischie
f, misery, and if
ing them into a Grentch to spread mischie
f, misery, and if
Grenth wins the Wintersday contest, temporary death.
While Grenth’s position that winte
rtime should be a time
of sombre reflection rather than merrymaking has some
merit, the permanent transformation of unwilling victi
ms
into Grentches is certainly distasteful. The
origin of the
scarablike Humbugs that aid the Grentches and Grenth’s
other followers in the e
fforts to destroy Wintersday cheer
other followers in the e
fforts to destroy Wintersday cheer
is, however, yet to be identified.
While there are many cultures that i
nvok
e
Grenth
(including the Deldrimor Dwarves),
there is only one,
out-
side of the necromantic orders, that is devoted to
him.
Again, this is one of the Kurzick
Houses – specifically,
House
Durheim. Maintaining the
histories and genealogies of the
Kurzick people within the
ir archives, members of this
house claim that Grenth grants them knowledge of the
lives of Kurzicks that have gone before – possibly through
lives of Kurzicks that have gone before – possibly through
their ritualists summoning the spirits of dead K
urzicks w
ith
whom to discuss details of their lives. Those not maintain-